Counterpoint on Warhammer Online's Fortress siege population caps


We reported earlier this week that Warhammer Online has been having some issues with Fortress sieges, and opted to implement a solution -- population thresholds. That solution has led to fewer Fortress-related crashes and overall improved performance, but not everyone is as enthusiastic about the changes Mythic has made to Warhammer Online.

A good example of this type of dissent among the WAR ranks can be found at MMOCrunch in a criticism written by Paragus. He takes aim at the Tier 4 campaign changes to Fortresses and states that imposing population thresholds diminishes the very thing WAR bills itself as -- a massive realm-vs.-realm game. He doesn't pull any punches when he states, "The fact that they are trying to spin this by saying 'to allow even more players to participate' by capping population in a given area only makes me feel better about pulling my guild out of this game. I'll be waiting for the flames from Warhammer fans."
He's got some strong viewpoints, and it might be a good idea to hear Paragus out in his "Rant: Warhammer RvR Population Capped!" post at MMOCrunch. If he's either struck a chord or struck a nerve with you, why not weigh in with your comments at MMOCrunch?
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This article was originally published on Massively.