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Secondary class balance is the focus of this month's Guild Wars dev blog


This month's skill balance for Guild Wars provides a refocus to a few aspects of the game: namely Guild vs Guild battles and the importance of secondary professions. For GvG, ArenaNet has decided to ditch the additional health bonus given to Guild Lords during a morale boost. They've also tweaked the Amulet of Protection to reach maximum damage at around 12 minutes instead of 22 minutes. These changes were put in place to steer GvG gameplay away from rushing the Guild Lord immediately and balance the action throughout the match.

The secondary profession balance is mostly set up with skill usage in mind. Since there are literally hundreds of thousands of skill combination choices available in the game, the developers thought it necessary to take measures to enforce primary profession choice. This is certain to change the way energy pools are managed and Elite skills are used. You can view the detailed developer diary for February to get more details on this month's changes.