Beyond that, the Spellborn team feels that the beta is moving along at a good pace. Most of the balance issues were largely due to bugs in the system, and should be worked out very soon. Since the US client is trailing the EU client, things that are being found by players on the EU servers are being patched in the US game well before players here hit those issues. Also, due to the fact that the game is skill-based, they explained they've stumbled across an unintended bonus; it appears to be harder for bots to play effectively under this system. Further, they stated that they are working to ensure that gold spammers won't be an annoyance for players after launch. Finally, they also touched on a few aspects of PvP, such as not allowing polymorphs or complete blocks that take players out of the action as they feel that's not very fun, and hinted at more changes to come in the next meeting.
In all, it sounds like an interesting set of updates, and with the ability to chat with 1,000 people in each Webinar, we suspect we'll be hearing about more of these open meetings for Spellborn as the beta progresses. For now, enjoy some behind-the-scenes looks at some of the armor art we'll be seeing!