Much of Huxley is focused on two types of PvP: virtual combat and battleground combat. Virtual combat is essentially PvP light, where players can level up and gain rewards but their actions ultimately have no effect on Huxley's world. In a backstory sense, you're facing off against 'simulated enemies', gaining needed skills before venturing out into the battlegrounds. In reality, this is still full-on PvP, although the outcomes of combat don't affect cities. You're fighting other players who are logged in for virtual combat, regardless of which server you (or your friends) play on. In general, this allows a clan to gain bragging rights as being the top in the game, not just on one server.
Battleground, though, is large scale PvP with world impact. When one side (Sapiens or Alternative) suffers losses in battleground PvP their cities suffer economic impact. Prices increase and thus affects everyone in the city. This creates more incentive to get out there and defeat the opposing race and end their oppression. Players can pilot vehicles in battleground PvP, so tanks, APCs, and even a fighter jet can be thrown into the mix.
Development and publishing
The English language build WEBZEN showed Massively is in pre-alpha (from a publisher's standpoint) but don't despair. From a development standpoint the game has already been in beta testing for some time in Korea, in fact it's just finished closed beta testing and is getting nearer to release.
Huxley's North American publisher will be NHN USA, Inc. and will offer the MMOFPS through the ijji gaming portal. NHN USA is considering a free-to-play business model supported by microtransactions, but they're still in the process of working out the details. The official English website for Huxley isn't live yet and there's no word on English client beta testing, but among the info made available to the gaming press is a listed "live service date" of mid-2009. Keep an eye on Massively for further coverage of Huxley: The Dystopia as more details emerge.