God of War III is the talk of many here at E3. Why wouldn't it? The solid graphics, the over-the-top gore, the visceral gameplay -- and did I mention the over-the-top gore -- make God of War III one of the most polished and fun games available at the show floor. Yet in spite of its successes, one can't help but think it feels a little too familiar. Perhaps, in many ways, God of War III is playing it a bit too safe, resting on the laurels of its predecessors.
That's not a bad thing per se, but we are an industry that champions innovation. Although God of War III doesn't stray far from the mold, it's still incredible fun and quite possibly the most gut-wretchingly violent game ever created. The creative team behind Kratos' latest are truly sick, devising an endless stream of creative deaths for enemies to suffer. Seeing someone's eye get ripped out may sound cool in SD, but God of War III makes sure you see every gory detail. The camera zooms in, proud to showcase the mutilation of the meticulously modeled and designed characters. There's more than blood that oozes (or explodes) out of these creatures; rather, we see guts and other bodily matter -- all in glorious HD. Kratos will, in the course of one short demo, impale a creature with its own horns, cut a gaping wound into someone's stomach, and rip a man's head off with his bare hands. And we're just scratching the surface.