The colorful artwork is a great hook for the game. It'll draw you in and then sink its teeth with its simple, yet deep, addictive gameplay. One new gameplay feature in the PSN version involves feeding Biggs' son, who wanders on screen every so often, by rainbow vomiting into his mouth by holding a button. Doing so will increase your score, but will also speed up the descent of the approaching critters, adding an aspect of risk-and-reward to the game.
The PSN version also supports offline and online multiplayer -- both co-op and competitive. Competitive multiplayer is similar to Robotnik's Mean Bean Machine, in that collecting points via combos will result in more critters appearing on your opponent's side of the screen. In co-operative mode a second player will play as Biggs' son. Adorable.
Capybara Games' Nathan Vella told us that they shopped the game around to all three major publishers for their various digital content delivery systems and couldn't say enough nice things about Sony's support, despite the game being self-published by the developers. Speaking on Sony's PhyreEngine, Vella extolled its virtues, saying that it allowed them to focus on creating a fun game, rather than spending a lot of time navigating the PS3's complicated architecture and building from scratch. Encouraging words for independant developers interested in getting their game onto the PSN.
Vella also told us that Critter Crunch
was destined for the PSP one day, though work hasn't yet started on it. He said he'd loved to "have Critter Crunch
running on the Go
" -- as would we. The idea behind Critter Crunch
may be simple, but its cutesy, colorful aesthetic and added features in the PS3 version makes it a worthy addition to the PSN's summer lineup. If you're interested in getting a taste of what's to come, check out the iPhone version on the App Store now.