1. Ditch what doesn't work: In Bound in Blood -- a prequel to the original cowboy FPS -- what's most notable is perhaps what hasn't made the journey from the original game. There's no more crummy fisticuffs, no more holstering your irons to do a special move, no using a whip for frustrating platforming and no weapons that fall apart after use.
Developer Techland has, as William Faulkner suggested, killed their little darlings, and the Juarez followup is so much the better for it. If something you treasure was left by the wayside, I apologize. I can, however, assure that it was, in fact, terrible, and you were wrong to like it. Wrong.