Not just the big decisions, either -- Hudson says that the player made "hundreds" of choices in Mass Effect that have an impact on the sequel. For instance, Commander Shepard superfan Conrad Verner made a brief appearance in the first game. Players could respond to his fandom in a number of ways (ignoring him, threatening him, supporting him) -- however you decided to treat Conrad will ultimately affect his subplot in the second game. Us? We sent him to hostile alien territories to go snipe hunting. We're worried he'll have a bone to pick with us.
This all sounds very cool, but we're still curious whether or not our characters' stats, abilities and equipment will carry over from the first game. Screw the story elements -- we're attached to raw, unbridled power.
- Key specs
- Reviews • 364
- Game format Optical disc, Downloadable
- Online features Multiplayer, Voice chat, Video chat, Store
- Drive capacity 4 GB
- Controller type Wired, Wireless
- Motion controls Camera / optical
- Video outputs Component, HDMI (v1.4)
- Weight 10.9 lb
- Released 2010-08-03
Microsoft Xbox One