GamerBytes, the PlayStation Network's bandwidth fee -- for which publishers are charged per gigabyte of data transferred over PSN -- is revoked for the PSP Minis service. It's a somewhat odd decision, considering each Minis game will be limited to under 100MB. Certainly, a bandwidth charge would be one of the smallest fees a PSP Minis developer would have faced.
The PSP Minis program also does away with many of the practices common to WiiWare and Xbox Live. Unlike WiiWare, there is no minimum sales quota for developers to reach before they get paid. Additionally, PSP Minis publishers are allowed to choose their own release dates, instead of joining the growing queue of games awaiting release on both the PlayStation Store and Xbox Live Arcade.
It's clear that Sony is taking measures to make the Minis service appear lucrative to third-party developers, especially indie studios. The question is: Will PSP gamers buy into this new platform, or will Minis be a retread of the floundering Xbox Live Indie Games project?