Here's a nasty melee match for this week's Two Bosses Thunderdome: Commander Kolurg/Stoutbeard of The Nexus versus Krik'thir the Gatewatcher from Azjol-Nerub. You may want to wear a splatter guard if you're sitting near the fence on this one - we can only imagine the carnage as the Commander's Whirlwind makes contact with Krik'thir's minions.
The ground rules:
- Assume that the opponents and any minions share similar levels, health pools and comparative overall damage output.
- This deathmatch takes place in neutral territory, which shall not hinder either boss from using his usual encounter abilities.
- All the usual minions will be available to each boss.
- Don't get caught up in gameplay mechanics and what actual players might do in each encounter.
- Don't neglect style, story and scale.
Commander Kolurg/Commander Stoutbeard (The Nexus)
What the...what in the...well, don't just stand there boys, kill something!
These "optional" gentlemen appear in The Nexus' Hall of Statis on heroic mode. The commanders provide virtually the same fight: Commander Kolurg (Horde) spawns for Alliance groups, while Commander Stoutbeard (Alliance) appears for Horde players.
Their trademark: Whirlwind. Lots of it.
- Battle Shout
- Frightening Shout
- The Commanders' Priests (two)
Krik'thir the Gatewatcher (Azjol-Nerub)
Keep an eye on the tunnel. We must not let anyone through!
I hear footsteps. Be on your guard.
I sense the living. Be ready.
Krik'thir, an Undead Nerubian vizier, is the first boss of Azjol-Nerub who guards the gate that leads further into the ancient city. His commander, Anub'Arak, is a powerful servant of the Lich King.
Krik'thir is accompanied by three groups of three spiders, led by Watcher Silthik, Watcher Gashra and Watcher Narjil. Some groups contain an Anub'ar Skirmisher. Once the first group of spiders has entered battle, the others (and later Krik'thir himself) will eventually join in.
Krik'thir the Gatewatcher
- Curse of Fatigue
- Mind Flay
- Watcher Silthik
- Watcher Gashra
- Watcher Narjil
- Anub'ar Skirmisher
Remember: no game-mechanic nitpicking. Set aside differences in opponents' health pools, game level and actual damage output. Vote for the spirit of the battle as set forth above, considering each opponent's abilities -- plus the style, scale and story he or she brings to the table.
Can you come up with a convincing scenario in the comments that will sway other readers to vote for your victor of choice?
|Commander Kolurg or Stoutbeard (Krik'thir dies)||1408 (45.6%)|
|Krik'thir (Commander dies)||1522 (49.3%)|
|Tie (something else happens)||157 (5.1%)|