Grand Magus Telestra's reputed "hot factor" was much cited in her first-round battle against Utgarde Keep's Prince Keleseth, but we can't puzzle out a way it could have any impact at all in this week's cage fight against the faceless Herald Volazj of Ahn'Kahet: The Old Kingdom. Telestra's Nexus brand of magic may find the Herald's boss-beating brand of Insanity a tough audience for her hair- (and opponent-) flinging ways.
We'll use the standard Two Bosses Thunderdome ground rules:
- Assume that the opponents along with their minions share similar levels, health pools and comparative overall damage output.
- This deathmatch takes place on neutral territory, which shall in no way hinder either combatant from using his or her usual battle abilities.
- All the usual minions will be available to each boss.
- Don't get caught up in gameplay mechanics and what actual players might do in each encounter.
- Don't neglect style, story and scale.
Grand Magus Telestra (The Nexus)
There's plenty of me to go around. I'll give you more than you can handle.
Grand Magus Telestra is a High Elf mage of the Kirin Tor who has allied herself with Malygos in order to retain her arcane powers. She guards part of Keristrasza's prison inside The Nexus and is leader of the effort to redirect the ley lines in the Dragonblight.
Grand Magus Telestra's tactics and how she uses her ability to split into mirror images of herself, and review comments from other player about their experiences fighting her.
Herald Volazj (Ahn'Kahet: The Old Kingdom)
Ywaq maq oou; ywaq maq ssaggh. Ywaq ma shg'fhn. (They do not die; they do not live. They are outside the cycle.)
The faceless Herald Volazj belongs to the ancient race known as servants of the Old Gods (maybe even Yogg-Saron). Volazj whispers directly into opponents' minds, slowly and relentlessly driving them insane and causing them to fight one another.
Herald Volazj's combat and review insights from players who've defeated him.
The cage match smackdown
Two Boss matchups are about substance and style, not game play and mechanics. Don't get swept up into thinking about how players would react – there are no players in the Thunderdome. No game-mechanic nitpicking! Vote for the spirit of the battle as set forth above. Set aside differences in opponents' health pools, game level and actual damage output.
Who wins, and why? We'll see you down below in the comments. Can you come up with a convincing scenario that will sway other readers to your point of view?