"The approach I took was to place the player as the hand of fate," Cecil told Develop about the Sumo Digital-developed game, "guiding a very willful protagonist down the road to redemption, and he doesn't want to down that road at all. Players have to interact with people and the environment to make that happen, and it tells the story in really different way. I'm very happy with it."
We never thought we'd find a licensed Disney game about Christmas so interesting! Another different way this story is being told: with Cecil's own narration. He did some placeholder voice work, and "the Americans" insisted that it remain in the final game.
Though Cecil didn't specify platforms, a game based on A Christmas Carol is set to come out on DS on November 3, just before the November 3 release of the film.