Today's question is possibly a strange one: what's this game's Holy Grail? You know, the Holy Grail is that Arthurian object that you continually quest for -- if ever you actually reach the Holy Grail, you know that your quest, whatever it is, is finally at an end. So what's the Holy Grail for World of Warcraft, the thing that, if we ever actually reached it in the game, would change things forever?

When we posted the rumor that Gnomeregan would finally be retaken, I thought of this -- Gnomeregan has been, since the beginning of the game, a place that's generally off-limits to lore and change. The Gnomes are pretty much defined by not having a city, and if they were actually to take back and reclaim their home city, Ironforge wouldn't be the same, and once you've messed with Ironforge, then WoW, to me, is fundamentally changed. Same thing if they ever include cross-faction communication -- this game is so defined from the core as a game with two factions separate from each other that if they ever did allow us to speak across factions, it'd be a different game. Not necessarily a bad game, not that I'd quit, but the game's so defined by that, in my mind, that if it ever actually happened, we'd end up on a whole other quest. So what do you think: what's WoW's Holy Grail?

This article was originally published on WoW Insider.