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A ridiculously detailed guide to the changes in North America's Tatsunoko vs. Capcom

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forums.shoryuken.com/showthread.php
We know about the "big picture" changes made to Tatsunoko vs. Capcom for the North American release (and the Japanese re-release to follow): online play, new characters, no Hakushon Daimao. But those aren't the only changed. In every iteration of its fighting games, Capcom tweaks tiny behaviors and damage effects to balance the game.

The fighting game obsessives at Shoryuken have produced a list of minute changes that will affect how the game works. For example, the Megacrash move (which pushes the opponent to the opposite side of the screen) now pushes up in addition to away. And Roll's air dash is faster. Check out the wonderfully informative post for plenty more details that we never, ever would have noticed.

Gallery: Tatsunoko vs Capcom (TGS 2009) | 11 Photos


[Via GoNintendo]

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