There have been a couple of times that I've died and run off for a biobreak only to come back to being in town and a deserter debuff. That's kinda understandable: I was actually AFK. But just how quick are people reporting? It's like being at a stoplight in New York City, where people start beeping their horns to hurry you up before the light even turns green. And then the other night, I was trying to get through a bottleneck near Stormpike Graveyard -- which admittedly wasn't the smart way to get around -- and next thing I know I'm at a loading screen. Obviously, I got reported for being in the group of people fighting on the road; but since I was just trying to get through, I didn't get rid of the debuff.
Here's how reporting people AFK works:
- More than one person reports you AFK, usually by right clicking your name on the world map. You can report multiple people AFK at once if they are all piled on top of each other, say inside the opening cave in AV.
- You get a debuff for 60 seconds during which you have to initiate PvP combat (not get hit, get a quest, etc.) or else you will get the Inactive debuff.
- The Inactive debuff also lasts 60 seconds during which you cannot gain marks or honor until you dispel it by again initiating PvP combat.
- At the end of the Inactive debuff, you get booted from the game and get a deserter debuff.
How long do you wait before determining if a player is AFK before you report them? Do you use the report AFK tool to discipline non-AFKers? If so, why?