Cataclysm beta: New glyphs for rogues and shaman
Blizzard's been hard at work adjusting a lot of WoW's game systems for Cataclysm, and one of the biggest changes in the pipeline is the overhaul of the inscription profession. You may remember the Path of the Titans alternate advancement system was axed in favor of making inscription, well, better. On top of other changes and a new UI, part of this task is adding a new tier of glyphs -- called prime glyphs -- on top of the already-existing tiers of major and minor.
Ghostcrawler recently had this to say about the new glyph system:
The majors are more interesting, because they are either not dps increases at all, or dps increases in ways that are tricky to math out. We think players will debate and geek out more about which majors to use, and with the new glyph design, swapping them out once in awhile isn't very painful.
Minors are basically convenience or fun.
Several classes have had their glyphs worked on and updated as of this beta patch, but only rogues and shaman glyph passes appear to be "done," so we've listed glyphs for those two after the break.
Rogue
Prime
Adrenaline Rush - Increases duration by 5s
Backstab - Crits grant 5 energy
Eviscerate - +10% crit chance
Hemorrhage - Hemo hits cause the target to bleed for 40% of the damage over 24s
Killing Spree - Increases damage bonus by 10%
Mutilate - Reduces energy cost by 5
Revealing Strike - Increases bonus to finishers by 10%
Rupture - Increases duration by 4s
Shadow Dance - Increases duration by 2s
Sinister Strike - 20% chance for an additional combo point
Slice and Dice - Increases duration by 3s
Vendetta - Increases duration by 20%
Major
Ambush - Increases range by 5 yards
Blade Flurry - Reduces the energy regen penalty by 50%
Cloak of Shadows - 40% reduced physical damage while active
Crippling Poison - Increases apply chance by 20%
Deadly Throw - Increases slowing effect by 20%
Evasion - Increases duration by 5s
Expose Armor - Increases duration by 12s
Fan of Knives - Increases radius by 50%
Feint - Reduces energy cost by 20
Garrote - Increases duration of Silence effect by 2s
Gouge - No longer requires target be facing you
Preparation - Also resets cooldown on Kick, Dismantle, and Smoke Bomb
Sap - Increases NPC duration by 80s
Sprint - Increases movement speed bonus by 30%
Tricks of the Trade - Removes energy cost
Vanish - Increases duration by 2s
Minor
Blurred Speed - Sprint lets you run on water
Distract - Range increased by 5 yards
Pick Lock - Cast time reduced 100%
Pick Pocket - Range increased by 5 yards
Poisoning - You apply poisons 50% faster
Safe Fall - Increases the distance you can fall without damage
Shaman Glyphs
Prime
Earth Shield - Increases amount healed by 20%
Earthliving Weapon - Increases periodic heal effect by 20%
Feral Spirit - Gains an additional 30% of attack power
Fire Elemental - Reduces cooldown by 5m
Flame Shock - Increases duration by 50%
Flametongue Weapon - Increases spell crit chance by 2%
Lava Burst - 10% more damage
Lava Lash - 20% more damage
Lightning Bolt - 4% more damage
Riptide - Increases duration by 40%
Stormstrike - Increases bonus Nature damage by 8%
Water Shield - Increases passive mana regen by 50%
Windfury Weapon - Increases proc chance per swing by 2%
Major
Chain Heal - Increases healing on secondary targets by 15%, reduces healing on main target by 10%
Chain Lightning - Strikes 2 additional targets, deals 10% less initial damage
Elemental Mastery - While active, take 20% less damage
Fire Nova - Increases radius by 5 yards
Frost Shock - Increases duration by 2s
Ghost Wolf - Additional 10% movement speed
Grounding Totem - Reflects instead of absorbs spells, but cooldown increased by 45s
Healing Stream Totem - Increases Fire, Frost, Nature resistance
Healing Wave - When healing someone else, you also receive 20% of the healing done
Hex - Reduces cooldown by 15s
Lightning Shield - Can no longer lose charges to attackers when at 3 or less
Shamanistic Rage - Activating cleanses you of all Magic debuffs
Shocking - GCD of Shock spells reduced to 1s
Stoneclaw Totem - Grants an absorb shield equal to 4x the totem shield
Thunder - Reduces Thunderstorm cooldown by 10s
Totemic Recall - Refunds an additional 50% of the mana cost of recalled totems (Totemic Recall baseline refunds 25% of the cost)
Minor
Arctic Wolf - Your Ghost Wolf form looks like an arctic wolf
Astral Recall - Reduces cooldown by 7.5m
Renewed Life - Reincarnation no longer needs a reagent
Thunderstorm - Additional 2% mana gained, no knockback
Water Breathing - No longer requires a reagent
Water Walking - No longer requires a reagent
Special thanks to Nibble for the full list of changes and new glyphs!
World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW.com's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.