How is this technology different from that employed by Naughty Dog and Uncharted 2?
Ours is a soft-body collision which allows us to take any character, organic character, and turn that into a level. I think that's a pretty unique approach.
We've been working on this for almost two years now. The first part was getting the basic technology down, making that work. Then the next part was discovering "well, now that we have it, how can we make that interesting and fun in a game level?"
This game is bigger than any God of War
we've done before. You're going to see a lot of the same kinds of things that our fans have grown to appreciate: puzzles, massive battle sequences, scenes of epic scope where you can literally see out on Greek vistas and incredible architecture, so this is just one more tool in our arsenal where we can now have levels that take place on top of these giant creatures.
Is this really the end of God of War? Wouldn't it be foolish for Sony to end to such a successful franchise?
It is certainly the end of the trilogy. We're capping off the story that we started in God of War 1
. Can you expect other things God of War? Yes. We're not going to let it go, just like that. Are we going to proliferate the market with tons of God of War
? No. We're going to be really careful about what we do next, and make sure we have something interesting to show and tell.
The God of War Collection revealed a new, dark logo for Santa Monica Studios. Does that represent a new direction or focus for the team?
Certainly God of War
is a mature game. It's going to stay mature. We know our audience for that. That doesn't mean as a studio organization, we won't do other games that won't be a little tamer.
How important is the gore to the God of War franchise? Do you believe the excessive violence will generate any controversy?
We may go right up the edge on some of this stuff, not necessarily intentionally. But we're not going to dumb it down, nor are we going to be too gratuitous. We're not specifically chasing controversy. We're not doing these scenes because we're trying to gather press over "oh wow, this is controversial." It's more "hey, this is Greek mythology." If you read these stories, and the battles and the monsters -- I mean, they're classic. You bring those HD and you add a sense of realism to them, and they can be sometimes a little scary and unnerving and that's exactly what we want, that kind of edginess.
Is God of War III really coming out in March?
So far, we're tracking absolutely on schedule. We went beta right before Thanksgiving, so we're in good shape. All the content's done on the game, but we spent a lot of time polishing. We run a lot of play-testers past the game, make sure they're having a good time with it, nothing's too complicated but it's still challenging enough. We're going to be doing that for the next two months.
Editor's note: Video produced by Chad Mumm; interview conducted by Andrew Yoon.