AIAS: What's your favorite part of game development?
Dan Connors: Between Alpha and Beta, because it is the time where you get a sense for what the game will be. It is also the time where the ability to iterate quickly pays off the most.
What's the one problem of game development you wish you could instantly solve?
Ego Inflation. It leads to situations where individuals become so invested in their specialty, or in being right on every individual point, that they lose sight of the greater need of the team and the product.
Are games important?
Games like all forms of entertainment communicate the myths and stories of our age to many people in our society, most of whom are in their formative years. So, like it or not, they are important. I also think as games continue to evolve they will be used for all kinds things like teaching social skills, training athletes and helping sick people. As a programmer once said to me in response to a feature request, "Anything's possible," of course he also said, "With enough time and budget."
How do you measure success?
Against the plan of course. This assumes a well thought out plan that is getting you towards the ultimate vision.