We were just talking about it on today's podcast (thrill to the sound of three people barely awake
trying to coherently discuss World of Warcraft
) and hey, look, Ghostcrawler reads my mind from across the interwebs. Well, okay, no, he responded to a forum thread, but it's still interesting
. Yes, interesting enough that I'm going to replicate the post here before discussing it. I am out of control, a renegade, I should hand in my posting badge and keyboard.
Ghostcrawler - Re: What's wrong with an Active Mana Regen Model?
I'm not sure we'd ever do a "deal damage to heal" model. It might work for new classes, but feels like a big change to existing classes that players know and love.
Having choices to get mana back is good. Standing around to regen mana is bad.
However, we still ultimately need a way that healers who are playing badly, trying to keep alive an undergeared / underskilled tank, or just tackling content that they're not yet ready for, can run out of mana to the extent that the encounter is over.
Personally, I hope that 'it might work for new classes' statement means we'll finally get something like a Warhammer Warrior Priest
. I'm still jazzed from seeing Diablo III
's version of the Monk
and I'd be thrilled if they created a cloth wearing, staff wielding, spirit and intellect utilizing melee healer. I'm sad that they've ruled it out for any current classes (man, it would rock for paladins in my opinion and would single handedly make me like that class) but I'm very hopeful we'll be monking it up in an expansion or two.