Why make this a download-only game, instead of a fully featured retail game?
Marin Wahulund, Fatshark: Our aim was to create an easily accessible game with a low price, so doing a digital release seemed like a good fit. We also wanted to make a game that we will continue to support post-release. It is easier to do that when your players stay connected.
There are many online-only multiplayer shooters coming to download platforms. Any concerns that the market may be oversaturated?
Of course that is always a fear. You are always nervous when you release a game, but I do think that you get fantastic value in our game in terms of the low price with the high quality of the game. The game is also set in the Wild West and there aren't many good shooters in that setting. In addition, the heavy focus on teamplay and 3rd person view makes it more unique.