Perhaps most interesting (or alarming, if you're one of the eleventy billion assassins stealthing about) are the anti-stun mechanics being introduced. "If your character becomes stunned in combat, Remove Shock becomes available as a chain skill that you can use to remove the stun and increase your character's resistance to stun, knock back, and similar conditions for seven seconds. At later levels, class-specific skills that you can also learn will act as chain skills that let you go on the offensive in addition to the basic abilities of Remove Shock," Hager says.
He also mentions rewards for the much-anticipated daily quests. "The quest givers will offer are a wide range of rewards, from XP and Kinah to mist (time-limited) weapons, armor, and even some new titles," he says.
Check out the full interview as well as our previous 1.9 coverage.