There are always a few SDK vendors lurking around any developer convention, and 360iDev is no different. However, unlike a lot of programs that work as a go-between for the iPhone Software Development Kit and some other language ("middleware," in developer-speak), Ansca Mobile isn't worried about their SDK at all. While there was a bit of a scare about non-Apple development kits
earlier this week, Ansca assured us that Corona SDK
is good to go; it allows a developer to write up an application directly in Corona with Lua
(which is very similar to ActionScript), and then the app will deliver an iPhone
, or even an Android application that is ready to go on the App Store.
What does this mean for us gamers? It doesn't mean much -- there's not a lot of difference between a game written in Flash and ported across (like TapDots
, out on the App Store right now) and a game written natively in Apple's Xcode, according to the Ansca folks (who actually worked as engineers on the original Flash Mobile implementation). The difference is much bigger for developers, though; they basically have to write just one app, and they can then port it across to another platform in just a scant few hours.