Gameloft's emphasis on iThings seems to be paying off. The French developer, one of the world's biggest publishers of games for mobiles, says iPhone apps accounted for 21% of its sales in the first quarter of 2010. That's a decent percentage considering that, for all of 2009, iPhone games only represented 14% of the company's sales.
While Gameloft still makes noise about other phones and platforms, including those from Palm, Samsung, Nokia and Google's Android, the company's focus seems to be on Apple devices. Late last year, Gameloft finance director Alexandre de Rochefort said his company had cut back on developing for Android because buying apps for Androids was "not as neatly done as on the iPhone," and that companies weren't making significant revenue on Google phones.