Media Molecule officially took the handmade wraps off its game-sweding suite's sequel, LittleBigPlanet 2. How do you make a full sequel to a game that's already had a sequel's worth of free content updates? Media Molecule appears to have expanded its game-making engine significantly. For example, it is now possible to add AI characters called "Sackbots," with behavior you can record or define.

Levels can also be bundled to make a whole game, and those games don't have to be platformers. The trailer above gives us brief looks at racing games (one of which appears to involve players riding mice) and a Space Invaders-style shooter. You can even open use a "Direct Control Seat" to alter controls, allowing you to control objects that are not Sackboy, "and make a game that doesn't even remotely resemble" Media Molecule's foundation.

This sequel will even, in a way, act as yet another upgrade to the original: all of the two-million-plus LittleBigPlanet 1 levels will still work.

LittleBigPlanet 2 will be out on PlayStation 3 in Winter 2010.

This article was originally published on Joystiq.