TERA FGT2 gameplay feedback detailed

TERA's official website has updated with the first in a series of 'postmortem' articles featuring player feedback and developer responses to the recently concluded second round of focus group testing. En Masse has collated a mountain of information from the 60-hour testing period and organized it into three broad categories (gameplay, Westernization, and technology), each of which will feature a postmortem article.

The first article, focused on gameplay, expounds on everything from race/class combinations, to gear and itemization, to progression rewards. "Feedback regarding progression fell into four categories: equipment, items, skills, and gold acquisition. We asked testers whether they felt they received real and tangible rewards for their efforts, and feedback followed many of the same trends for each of the three categories. Gear was a hot topic: moving forward, TERA will feature more equipment items per level, new visuals for these items, and a wider assortment of item statistics. Gold seemed to be just about right, although testers noted that it was hard to tell for sure without a live, in-game economy," the article states.

Check out the full write-up over at the official site.

This article was originally published on Massively.