"We're still designing many of the specifics but players should expect crafting to enhance their adventuring experience and not be a system that tries to replace it. What I mean when I say that is that crafting will not be something players can engage in as a career without ever going out and slaying monsters and being a hero. We think that systems that allow players to do that can be a lot of fun but just aren't right for what we're doing in GW2," said Flannum.
Check out the full text over at GuildWars2Guru.com. Also be sure to look at The Flameseeker Chronicles this Monday as Rubi breaks down all of the Guild Wars 2 details flooding the net in recent days.