Kinect guide: a preview and explanation of Microsoft's new full body motion sensor
Hardware
Kinect combines a few detection mechanisms to build up a rather accurate and comprehensive amount of 3D data on what's going on inside a room. There's a color camera for taking pictures, recognizing faces, and so forth, but the real magic happens with the monochrome CMOS camera sensor that's paired up with an IR blaster. Microsoft calls this its "depth sensor," and the light and shadow of that image (lit by the human eye-invisible IR spectrum) is analyzed to build a 3D map of the objects within Kinect's field of view. Finally, there's a multi-array microphone setup to detect location of voices and to cancel out ambient noise, allowing for video chats without a headset.

That motorized base also draws a good bit of power, so unless you have one of the brand new Xbox 360s, which include a special powered USB port, you'll have to plug Kinect into your wall as well as your 360.
One thing that Microsoft has actually left out of Kinect is a dedicated processor. The original plan was purportedly to have the Kinect pull its own load, allowing the Xbox 360's processors to run free in rendering games. In the interest of cost, however, the processor got cut and now the Xbox is taking a 10-15% processor hit. Reports are conflicting as to whether or not that's going to impact the sort of games that make it onto the system, but either way it pretty much rules out retrofitting older games for a new Kinect control scheme.
We've heard divergent reports on lag, but 100-150ms seems to be around where Kinect is playing (Sony claims a 22ms lag for PlayStation Move). During that time the system is tracking and processing 48 skeleton points in 3D space, watching up to two people, and repeating the process at around 30 fps.
Xbox Dashboard
While the main point of all this wild hardware and millions of dollars of Microsoft R&D is to play games, there's also a whole new Xbox UI that's enabled by Kinect. You wave your hand to dive into it from the regular Dashboard, and you're presented with a simple grid interface. There your hand is virtualized by a white dot floating around on the screen, which acts as a simple, accurate cursor. Hovering over icons pops out a bit of visual flare, and if you hover for a few seconds a timer fills up and that item is opened.
You can scroll between screenfuls of icons by hovering over to one of the sides and "sliding" a little widget over there. Microsoft isn't sure if it'll let you rearrange the tiles like you can on the Wii (or on any modern smartphone), but it would certainly be nice if we could.
One thing we haven't really seen much detail on is how the apps inside of the new Kinect Dashboard will work. The video and audio playback controls are fun, with the same side-swiping gesture to skip back and forth between tracks, and a scrubbing control with one of those Netflix-style thumbnail previews as you gently push the playhead back and forth with your hand. But as far as updating and browsing Facebook, or sorting through songs and playlists, we're still in the dark.
These gesture-based controls are nice and all, but our favorite part is actually the voice controls offered. You just say "Xbox" and then follow that up with your selection or playback command. It's simple, intuitive, and works even in a mildly noisy room.
Gameplay
We've gesticulated wildly in front of a number of Kinect titles, and have some general takeaways. If you want specifics, hit up the links below. Basically, Kinect totally works, the lag isn't that bad, and the opportunities for using all this 3D data are fairly endless. Our favorite titles so far are Ubisoft's Your Shape and Harmonix's Dance Central. They're both titles that take genres that exist in their infancy on the Wii and take them to a whole other level of immersion and excellence. Very little of what you can do in these two games can be even approximated very well with either Sony's Move or Nintendo's Wii, and they speak well of Microsoft's tech and uniqueness in the space. We were less impressed, however, with titles that tackled more established genres. Kinect Sports, for instance, seemed like it suffered greatly without something to hold onto when miming actions, and while Joy Ride is a blast to play, the driving controls feel inferior in precision to even the tilt of a Wiimote (at least so far).
Basically, we see Kinect as very exciting for some new, emerging genres that can benefit from the full body scan, along with what are sure to be many new experiences from the ingenious industry Microsoft is banking on to make its product a success, but for many or perhaps most of the experiences that are already great with a gamepad or the Wiimote, we don't see what benefit we're going to be getting out of dropping the controller. Hopefully we're wrong in that assessment.
Oh, and word of warning for the lazies: not a single game we've been demoed so far can be played sitting down, although we've been assured you can operate the Dashboard without leaving the couch. There's also a real sweet spot within which Kinect can detect your movements most accurately -- too close to the TV and it might miss your kick, too far and you might fall out of its IR range.
Here are the games announced so far, with links to the ones we've written up:
- Zumba Fitness
- Game Party in Motion
- Motionsports
- Kinect Adventures
- The Biggest Loser: Ultimate Workout
- Kinect Joyride
- Kinect Sports
- Adrenalin Misfits
- Deca Sports Collection
- Dance Central
- Dance Masters
- Sonic Free Riders
- Kinectimals
- EA Sports Active 2.0
- Your Shape: Fitness Evolved
Release
We were expecting two big pieces of info from Microsoft at E3, price and release date, but we only got one of them. The Kinect launches on November 4, almost two months after Sony's Move, but still in time for the holidays. Meanwhile, we're still in the dark about pricing. Somehow the $150 figure has been making the rounds (including supposed pre-order pages from Gamestop and Amazon), but we don't know how that got started or if it's going to stick. There's almost a feeling that Microsoft had a price set for Kinect, but then changed its mind and is perhaps still figuring it out as we speak. One thing's for certain, Sony's Move will put some pricing pressure on at $99 with the Eye Toy, controller and game if Microsoft's Kinect comes out at $150, even though Microsoft's price will represent the total cost of the system: no second, third, or fourth controllers required.
Further reading
Hit up our Kinect hub for the latest posts, video, and pretty charts.





























@cr3amy
I don't really know why you would put it to far off the side but.. Giving the it does have a rotating stand I don't see why not. Just be sure to have enough room to turn from side to side..
@BHFoster
In my bedroom there's my 42" Plasma and my 360 is next to it. Given that it's a plasma, it doesn't exactly have the flattest bezel around it, so the top of the tv is slightly rounded. I don't exactly want a heavy, $150 piece of machinery attempting to balance on top of it...
Maybe below it would work? I guess I'll have to see. The reason I think it's important, though, is because it's not some tiny little sensor and a lot of people are gonna be worried about this.
@cr3amy google 3M 4010 tape
@paulodourado
Dude hell yeah, thanks. Does it leave a residue? (not that it matters, it'll be on the tv where you can't see anything)
@cr3amy
If worse comes to worse you could plaster up some wood right behind the top of your T.V and put it there, homemade stand ;) -- Also another idea, the stand itself is not rotating, I believe only the pole. You could get poster tape or even Velcro tape to stick on top of the T.V and on the kinect itself. Now your probably going to say ( tape on my kinect or T.V NO WAY! ) but truth in fact the average person updates there T.V and console quite often, not to mention who dust's anymore? Just some thoughts :)
just up to 2 people??
So no real multiplayer then -.-
Really hoping all this motion control bullshit dies before the next console era. The Wii, Sony's Move, and the Kinect all seem like stupid ass gimmicks that will get boring after about a week. Maybe I'm just weird in liking a physical controller.
Heh, should you really use the words "break down the complicated workings" in an article about Microsoft hardware?
Its going to be a Failure product , Same with the PS Move, or whatever else it is. The Wii, people got tired of flipping wrists around to do stuff on screen, the Novelty wore off.
Eventually people are going to just want to relax and play the games, not jumping around for hours on end everyday
@Hydra
Nah, the sale figures of Wii games have shown that to be completely untrue. And this is actually new, it's not the same thing. It's like having a Wiimote attached to every joint on your body.
My take on motion controls for both the 360 and the PS3 is that they will both fail. Lets face it, most "hardcore gamers" don't want to play Wii Dance, Wii Sports, or play Gold's Gym exercise "games". The Wii has already saturated the market for these types of games and for the other two consoles to play catch-up at this point is beyond crazy.
The Wii's success had a lot to do with expanding the gamers into those that play farmville (casual gamers) and others that never played video games before (soccer mom's).
If (Sony and Microsoft don't understand the Wii's success)
Only a small number of people will buy this and it will not push new console sales;
else (Sony and Microsoft understand's the Wii's success)
They are going to make a bunch of dance, sports, and exercise games that no one that owns the consoles already want and people are already flooded with on their Wii's;
My take on this for both consoles is that they will both be huge failures. People used to say that the Wii was a gimmick and after it's success, Sony and MS are making what is definitely a gimmick. At least with the Wii, it's "gimmick" IS the controller - meaning there was plenty of motion control support.
@monkey man , so are you saying that like several critics who panned the wii as a Gimmick, you are panning the kinect and move as Gimmick(s) that will fail?
@Rajivsri
What I'm saying is that critics of the Wii called it a gimmick. It succeeded despite this. Now the 360 and the PS3 are copying it. Motion control with these consoles is definitely a gimmick. With the Wii, the motion controller IS the controller. With the other two consoles, the motion controllers are nothing more than a new controller for the same game console. Given that these new controllers will be required to play some games, many people are never going to buy those games. I would guess that no more than 10% of current owners would buy these motion controls (and people that already own a Wii don't need MS's version of Wii Sports). These will both fail, not because it's a gimmick (which it is) but because not enough people will buy it (them).
@monkey man
exactly. it's just how the slinky failed because the market was already saturated by kids playing with a hula hoop. the inventor of the slinky was just trying to play catch up. There's only so many NEW novelties people can play with!
/notthesameiknowbutimadeapoint
$150 is cheap compare to ps move.
MSFT need to put kinect technology to computer and tv.
Let's replace those games with these games:
Force Unleashed 3 - first person, move or turn your torso the direction you want to move.
Fight Night round whatever - again first person.
Red Dead Quickdraw - first person, two player over Live or local.
For the kids, Harry Potter: Wizard's Duel - Use your own wand, voice and gesture controls.
i think this technology is way superior than move or wiimote for games like dance central and the workout games. kinect tracks your whole body movements, not just the hands that are holding the controllers. i think your shape is an awesome looking game, and id rather play it for cardio then run on the treadmill or on a track. now for fps or the starwars game they showed, they have to figure out the best way to control your character running/walking around, turning around etc. i dont want to have to run or walk in place for a fps. they need some kind of gesture or something. if u notice in the star wars game they dont seem to of tackled this problem, the character just jets forward when he moves, as if once u kill everyone it automatically moves to the next guys as so on.
@adctd2boost
from watching the E3 video demo of the star wars demo, I assumed that the "jetting forward" motion where the jedi kind of thrust his arms down and to the side was the "gesture" of moving in the game. It seems like a decent gesture to recognize and move. The regular camera identifies the position of your arms while the depth cameras identify that your hands are moving backwards and down quickly.
It doesn't seem as free-willed as two analog sticks, but if they implement the ability to rotate the character, like by slightly turning the body/shoulders, and then doing that jetting forward gesture, I can see it being a relatively open environment. It also doesn't require the person playing to actually "walk/run" around the game which could get tiring after a while. Although, that might give you an appreciation for jedi training.
the video just seemed like a scripted demo to show the game, with some basic ideas of how you would control it. Although for developers who aren't as creative, I can see a return to linear games as opposed to free-roaming worlds, which is a bad thing IMO.
$99 for Move is a bit of an incomplete number considering some games require two of the main move controllers and others need a navigation control (which reportedly can use a regular PS3 controller held in the left hand in a pinch).
I feel both MS and Sony didn't learn enough from Sony's PS3 launch price's problems. Sony dug themselves an adoption hole that took years to start to recover from, leaving them in last place of the current console generation fighting their way back up hill.
I suspect these things aren't going to be broadly adopted this gen, but will learn some technological and game development lessons for next gen stuff, where they may come of age.
@andysexton I agree, I think the Sony solution will be more usable for a wider range of games, though the MS solution has some very intriguing qualities, and pricing on it's side.
"...even though Microsoft's price will represent the total cost of the system: no second, third, or fourth controllers required."
N C C One Seven Zero One. No bloody A, B, C, or D!
The 15% toll on the xbox processor is certainly bad news.
Then again, if it allows me to play a strategy game by gestures or some first person Myst game WHILE SITTING DOWN, I'm in!
But these first games aren't promising at all.
Any chance you might get some confirmation on the "sitting down" while navigating the dashboard issue? It's been making the rounds on some of the other websites/forums and when somebody says it will work its not 100% clear because you can navigate the dashboard with voice (which will work sitting down). If somebody can confirm that aspect it would be nice to know one way or the other.
"Oh, and word of warning for the lazies: not a single game we've been demoed so far can be played sitting down, although we've been assured you can operate the Dashboard without leaving the couch. There's also a real sweet spot within which Kinect can detect your movements most accurately -- too close to the TV and it might miss your kick, too far and you might fall out of its IR range."
you mean i have to play STAND UP??? omg...
I'd agree, MS will need to figure out how to include controller input. I see no reason they couldn't though. I can easily imagine a calibration step before a game which recognizes a gun, racket, golf club (Tiger jokes withheld), or a hockey stick (being the goalie would actually be fun). Unil then the Move will likely be better for those types of games. Lag could be an issue but maybe the processor will get cheaper and be included in a future version. I think Kinect has the most potential of the three.
Looks awesome... but 100-150 ms lag? I can't deal with more than 70-80 ms.
I hope they optimize it.
are there any games that utilize both the kinect and a standard controller? i feel like this is the biggest upside to this product, the ability to add motion control while keeping your hands on the xbox controller. in essence adding "buttons" by adding motion control.
@vjkim using both kinect and controller at the same time i should say, not either or.
Have I missed the news about Peter Molyneux's game Milo? I didn't see it mentioned at all in the news. Has that disappeared?
I can't decide which is a bigger gimmick, this or 3D TV.
While I think the pricing may be fair (since no other controllers should be needed), is it safe to assume that we can forget shooters like Resident Evil, Virtua Cop, or even FPS games? I'm guessing Kinect would have a problem recognizing me pulling a virtual trigger?
@tosvus With it's built in IR sensors I'm betting they could have guns that emit IR when the trigger is pulled, and Kinect could take that input as a shot.
I still think it should have had it's own processor. Cost be dammed. As said in the article it would have allowed the retrofit of existing games. Also games like COD could just have a couple of actions using kinect while the controller for normal game play.
So, When does this technology lemme control a robot?
Xbox make me a sandwich ...naaa maybe for locking gestures is "xbox lock" or "xbox lock screen" ... im just saying
You stupid Engadget! You forgot Ubisoft's Child of Eden! That game uses Kinect exclusively!
Honey, could you please leave the room and be quiet until I get the movie started?
I wasn't sold until I read this preview on Giz:
http://gizmodo.com/5565657/xbox-360-kinect-teases-the-next-era-of-computing
In particular, this stood out:
"But what about the hardcore games? The FPSs, the gameplay that requires 100% accuracy?" I push.
"Kinect isn't going to replace the controllers that have worked for those types of games for the last decade—that's not what we're trying to do. Kinect will work alongside those controllers for hardcore games. For throwing a grenade, for vocal commands, for..."
"For head tracking??"
"Yes, head tracking! Exactly." He gets a big smile. He wants to say more. Bound by Microsoft confidentiality agreements, he can't.
Think about it. If Kinect would work on PCs, you could theoretically use it on multiple screens and act like Tom Cruise in Minority Report.
@Trickymaster That's exactly where we're headed with this tech. Do a search on TED about minority report. The guy speaking really built that system shown in the movie and the research behind it is 15yrs old. Very cool things are coming.
My initial thought is that this is half-useless for me.
I play my XBox sitting at a desk, in a small room in a modest apartment. I don't have the space to stand up, stand back five feet from my screen, and make gestures. Any game that is dependent on seeing anything below my waist is going to be unplayable, and should I decide to lounge a bit and lean back, it may have issues.
I can see the voice commands being useful. I can hope that designers don't insist on making only games that require me to stand up to play them. I can see the gestures for music and movies being kind of nifty, but I can't really justify having this thing in a place where my space is limited and it will never, ever be in a position to see my entire body.
And of course, there's the issue of "where do I put the damn thing?" -- Because even if I can use it at my desk, my LCD panel is mounted on the wall and the desktop, while relatively empty, would put it at chest-level. If I mount it on the wall (CAN you?) it would have to go above the LCD panel, and that would put it over my head when I'm sitting down.
It seems to me this thing was designed for people with nice, big living rooms.
And on another note, I can't see watching too many movies on my XBox 360, because Microsoft STILL isn't supporting MKV files, and I have encoded a lot of my movies in that format. I'm not re-encoding for the XBox (they play just fine on my PC and on my WDTV HD) and I think it's Microsoft who should get with the times and support the popular codecs, instead of asking consumers to meet the requirements of the XBox. It CAN do it-- They just won't let it.
If Microsoft wants me to put the XBox 360 in my living room (which still isn't very big) and use it as my entertainment hub, they'd better support more codec, and be less picky about things like me transferring my digital music to the 360's hard drive (right now, you have to either use the network connection, use an external drive, or rip all your music from CDs. You can't just dump your digital music into the XBox 360, even after all these years.)
With my WDTV, I can play any video, music, or photo file without issues (with the exception of DTS because I have the older model). With my Roku I can play Netflix movies with a better interface, no subscription to Live Gold, and less power consumption (and a better remote control). I'm having a hard time seeing reasons to use the XBox 360 as anything but a GAME console.
It does that one thing very well... but MS's control over the media it's allowed to play is too crippling for me to take it seriously as a media center.
@ZeroCorpse
I must also ask: What it someone is handicapped or physically different from 'the norm' in some way?
I mean, what if you're missing limbs? What if you're stuck in a wheelchair? What if you're exceptionally fat? What if you're a dawrf/little person? What if you're incredibly tall?
Could a one-legged man use this? What if you're just missing a hand? What if you're just missing a couple fingers?
I'm excited by this technology, but I see where it's going to disappoint a lot of people. I can't use it at my desk, apparently. A wheelchair-bound player is pretty much screwed, too.
It would have been nice if this had opened doors for gamers instead of restricting gaming to people with intact limbs and average shape who can stand up five feet from their screen. This would have been awesome if a guy without an arm could actually use it to level the playing field.
I may have to pass on Kinect, because it asks me for things I can't provide (more space to move) in order to play games with it. Make some games that don't need me to be five feet away, and I'll consider it.
@ZeroCorpse
if
dwarf
Typos be damned!
@ZeroCorpse What if you're a fish?
@HansImGlueck
Do you like fish sticks?
It's going to be pretty exciting to see if this thing can be used for medical purposes. Such as rehab, and home health services. Zumba Fitness, one of the games mentioned in the post looks like it holds some promise. With the Wii already being used for physical therapy, I'm sure hospitals will find a way to use this...
http://www.imedicalapps.com/2010/02/microsoft-researching-how-windows-phone-7-series-and-xbox-360-can-be-used-for-health-care/
Lol, that thing will decrease the (already not that stunning..) processing power of the Xbox with 15%? Nice job, Microsoft!
@kiezel
yeah that really sucks especially because the processor is like 5 years old and rather than enhancing it or keeping it the same at the very least, they diminish it by putting an external load on it.
Should have put in a processor MS. I mean you ARE charging $150 for it so why not throw in a dedicated processor so that the game quality doesn't take a hit?
Lag. Lag ruins everything in gaming. And 100ms is just way too much lag for my taste. Sorry Kinect. Maybe next time around they'll make you better tuned for real gamers. Oh but wait, my wife loved the dancing game! I guess that's the market that Xbox is trying to get. Is she going to pony up $150 for you? Not unless Microsoft's add campaigns can convince her it will make her lose weight. Then it can go right beside our Wii and Wii Fit that haven't been turned on in over a year.