APB launch day roundup
It's been nearly three years since we first heard about All Points Bulletin. In MMO-developement-years, that's not long at all, but there's no arguing that this day has been a long time coming.
Launch day is here, and the Massively staff has been following the game through its various development stages -- as anxious to get our hands on the finished product as you are. Want a quick trip down memory lane? Follow along after the jump for some of the highlights of our coverage of APB.
To Live and Die in San Paro: APB first impressions | |
APB payment model, launch date, and pre-order revealed | |
PAX East 2010: Hands-on with APB | |
All Points Bulletin beta kicks off | |
Massively interviews All Points Bulletin's Chris Collins and EJ Moreland | |
PAX 2009: Massively's first look at gameplay in All Points Bulletin | |
No subscription for All Points Bulletin | |
E3 2009: EA and Realtime Worlds partner on All Points Bulletin |