I totally dominated Shaun White Skateboarding's
downhill slalom multiplayer mode. It's true! And you'd see it too if it weren't for the fact that the person I was dominating was our intrepid video man Chad, shirking his videographer duties to battle me. That's right, folks -- more downhill slalom on skateboards
for the Wii. While I stood on a Wii Balance Board with a Wiimote in hand, Chad used a Wiimote/Nunchuk combo; while I jumped and flailed, he flicked and flailed. And though this wasn't exactly the deepest gameplay on offer from Shaun White's forthcoming game (read on for my impressions of the single-player campaign), the battle was, more or less, rather enjoyable.
Sure, the precision control of a skateboarding sim like Skate
is nowhere to be found, but the arcadey enjoyment found in early Tony Hawk
titles seems to be littered throughout Shaun White Skateboarding
. An extended single-player campaign demo, played just before the aforementioned multiplayer battle, showed off the game's Tony Hawk-
gameplay, first introduced at Ubisoft's E3 presser (seen here
). It was just as refreshing as it looked -- though, in fairness, the less than stellar graphics of the Wii version only served to detract from an otherwise interesting visual presentation.