The Daily Blues

Each day, will take you through all the blue posts and other Blizzard news from around the internet. From Ghostcrawler's latest posts to the lowdown on StarCraft II and Diablo III, we'll keep you informed.

Ghostcrawler talks today about tank effective health and why people don't gem for dodge. Something about dragon breath hurts.

Table of Contents

Ghostcrawler -- Effective health of tanks
I'm not sure that serious tanks will ever gem dodge or parry at the expense of Stamina to any great degree. As long as dragons breathe, there will be elements of encounters where health is more useful than avoidance.

However, I think avoidance overall will still be more valuable in Cataclysm than it is on Live today when your healers risk running out of mana. The theoretical tank with a huge health pool and 0% avoidance should feel like a liability instead of the holy grail it is viewed as today.

We're trying to shake [some] tanks out of the mentality that something is garbage unless it improves health or armor. That's not the same as saying that tanks will value dodge and parry and view health and armor as garbage instead.

Ghostcrawler -- Effective health of tanks

I don't think the point is to make avoidance so much better than stamina--the point is to make avoidance better than it is NOW, to the point where you would want to use an ilvl 277 Corpse Tongue Coin over an ilvl 200 Black Heart. Right now no one who knew what they were doing would pick the former.

In any case, tanking cannot always be broken down into what offers you the most benefit via a spreadsheet like DPS can.

Yes. Especially that last sentence. :)

Ghostcrawler -- Effective health of tanks

If you have to use your inefficient heal too much, you will go OOM.
If you take too much damage, you force your healers to use their inefficient heals more.

Avoidance reduces damage. Stamina does not.

I think the issue is that some players are rejecting the notion that mana will ever matter, in which case there is no reason to approach surviving as a tank any different than you do today. There's not much we can do to disabuse anyone of that notion until they see the content.

Ghostcrawler -- Effective health of tanks

So it's the dragons' fault. Why can't you give us something we can stack and get on gear which will reduce magical damage taken? Perhaps a "mitigation rating" which will reduce all damage taken, like resilience does in PvP, though at a rate less than armor or avoidance reduces physical damage.

Couple of reasons. One, every boss (well, with a couple of weird exceptions) does physical damage, but there are plenty of bosses that do only physical damage. Second, we want the dragon breathing to be a scary moment that requires you and the healers to consider using your cooldowns. I realize the strategy of a tank is to try and do whatever you can to make those moments not scary, but as soon as you accomplish that, then the fights become a lot less exciting. Roller coasters that move slowly might feel more safe, but they're not as much fun. We have to nail that sometimes narrow line between letting you prepare for a fight without minimizing the danger (assuming its appropriate for your level of progression, etc.)


The quick answer is no, you shouldn't receive double rewards for completing your first Random Battleground if that Battleground also happens to be under the effects of the Call to Arms bonuses.


When using the Random Battleground option, players will not receive additional rewards if the Battleground chosen is under the effects of the Call to Arms bonuses. In other words, the bonuses do not stack. In addition, if a player has been rewarded 30 Honorable Kills worth of bonus Honor currency and 25 Arena points from either the Random Battleground system, or the Call to Arms Battleground, he or she will be rewarded 15 Honorable Kills worth of bonus Honor currency and no Arena points that day for each additional victory. This applies whether the Random Battleground system is used, or the Call to Arms Battleground is chosen specifically, as a player cannot be rewarded the full amount of bonus Honor and the 25 Arena points more than once per day.

Zarhym goes into much further detail in his full post here: :)


Bashiok -- Odd times for maintenance this week
We're changing the normal time to align with a scheduled maintenance our ISP will be performing on the network our game servers use. The idea being that if we were to have our maintenance at the normal 5am time, the game wouldn't be playable anyway due to the ISP network maintenance, so we're trying overlap them instead of dragging out the entire downtime unnecessarily.

We apologize for the inconvenience, we realize it isn't ideal for all players, and we try to minimize downtime and impact wherever and whenever possible.

Bashiok -- Extended Maintenance on the following realms
The realms listed below will be undergoing a 24 hour extended maintenance to prepare them for the upcoming expansion. They'll be brought down tonight at 12:01 AM PDT, July 20 and will remain down until approximately 12:01 AM PDT, July 21.

All realms not listed below will undergo their Tuesday maintenance on July 20, at 1:00 AM PDT, and be down until approximately 7:00 AM PDT.

Aerie Peak
Altar of Storms
Alterac Mountains
Area 52
Black Dragonflight
Blackwing Lair
Blade's Edge
Blood Furnace
Demon Soul
Grizzly Hills
Shattered Halls
Steamwheedle Cartel
The Scryers
The Underbog
The Venture Co


Lylirra -- Tabard of the Argent Dawn:
Beloved though it is, there are no current plans to reintroduce the Tabard of the Argent Dawn.

Zarhym -- Where Blues mine their truesilver and mithril
I tried several different places for Mithril Ore specifically on my death knight, but found Tanaris to be the most reliable. Oh, how I miss the days of catching him up on professions. :)

This article was originally published on WoW Insider.