Recently, a buddy and I were discussing the merits of MMORPG realism while waiting in the ironically named fast food drive-thru line. I'm all about the "realistic" social and economic possibilities inherent in old-school Ultima Online
, while he digs the accessibility and pick-up-and-play nature of more recent titles such as World of Warcraft
and, presumably, The Old Republic
. About the only thing we could agree on is that there's room for both in the massive genre.
Realism is highly subjective. For example, a fantasy title full of wizard fire, dragons, and goblins (Ultima Online
) is, in my mind, more realistic than a non-combat sandbox based on "real life" like A Tale in the Desert
What say you, Massively readers? Would you like some realism with your MMORPGs, and if so, what exactly do you mean by that?