Welcome to another article by elemental shaman specialist Matt Sampson, otherwise known as Binkenstein. By day, he's a geek; by night, he's also a geek, but with spreadsheets. He's the shaman behind TotemSpot, the new shaman community site/forum/wiki and might have been a hunter if only hunter pets hadn't sucked when
WoW was launched.
Hello again, fellow elemental shaman. All you nonelemental types can stand at the back of the room and keep quiet. I've already rambled on about talents, twice even, but so far haven't touched on the new abilities yet. There are a few goodies for all the specs.
Before we begin, a brief word from our sponsor. No, wait, sorry, I mean Ghostcrawler
(lead systems designer).
We're fine with totem health given how easy totems are to replace. We also think it's fine to have to (sometimes) choose between a buff totem and a non-buff totem given how many different things a shaman can do.
However, we are going to increase buff totem range (and possibly other totem range) and we have figured out a way to make Searing Totem attack your target, instead of a random and probably inappropriate target.
The increase of buff range will be a godsend. Hopefully they increase it to the standard 100-yard range of all other auras, preventing the classic "the raid just moved and now I have to redrop totems a few times to make sure everyone is covered" problem. The other side of that is with the additional instant-cast spell in Unleash Elements
, and the casting-while-moving ability that is Spiritwalker's Grace
, there will be less running time during which to recast totems.
The Searing Totem
change is also very, very nice, not to mention something that we have been asking the development team for for a while. The question remains whether the totem range increase will be applied to Searing Totem
as well, to avoid the "I can be 36 yards away from the target for everything but my DPS totem" problem.