With the announcement of BioShock Infinite, you may be asking yourself, "Well, why did you bow out of doing Bioshock 2, Irrational Games, only to come back to the BioShock universe?" According to comments from IG head honcho Ken Levine during our recent interview, he "felt like we said what we wanted to say about Rapture." He went on to say, "that's one of the reasons BioShock 2 wasn't the right project for us and, as we agreed with the company, we didn't have the timeframe or the scale to make the product of the ambition we had."
The sequel, which was developed mainly at 2K Marin and launched earlier this year, was also brought up by Eurogamer during its interview with Levine, though it was more concerned with his thoughts on how the sequel came out. "I think it's a very talented team," he said of developer 2K Marin, "and I think it fulfilled the mission of completing the story of Rapture."