The first major study concerning autism and the iPad (titled Touch Technologies in the Classroom) is currently underway in Toronto. In February, iPads and and iPod touches were installed in six classrooms where they could be used by autistic children. The data is still being analyzed, but the results seem to be positive and indicate that the use of these devices can extend short attention spans, demonstrate understanding, and increase interest (at least in playing with the iPad) when students were previously found to have scant interest in much of anything. One major problem with the use of the iPad is that it is quite fragile, and a good number of autistic children are prone to violent outbursts. One big tantrum could easily result in a shattered iPad.
A large number of apps have been introduced to assist the autistic, and they seem to fall into three categories: those that help with attention span, those that help with communication, and those that help with organization.
Short attention spans are found in the the majority of children with ASD, and this can be a major problem in public if the child gets bored and acts out. One app that seemed to help is iEarnedThat (US$1.99). This app allows parents to use pictures (or take one if they're using an iPhone) for creating jigsaw puzzles with varying numbers of pieces and is compatible with iPhone, iPod touch and iPad. Next, the parent determines a reward. The general idea is that each time a child completes a positive task, they get to put a piece in the puzzle, which when finished, reinforces the behavior, and the child will get the reward.
One parent of an autistic child used it in a simpler manner, though. In an airport, after finding out that their flight would be delayed, her son started to act out. She used iEarnedThat to create a 30-piece puzzle, which occupied her son for the next half-hour. (He was used to doing 15 piece puzzles.) The reward was cookies. This may not seem like much, but it averted a crisis and taught the parent that her child could be occupied for longer than she ever imagined.
For children who need to master simple organizational skills in a particular sequence (for example, find toothbrush, find toothpaste, take the cap off, wet toothbrush, brush teeth, etc.), there are a few apps that can help. One is First Then Visual Schedule (US$13.99). This app is also compatible with multiple devices, and it uses pictures and voice recordings to build a lock-step sequence that can be repeated. Another app is Stories2Learn (US$13.99), and it's also not iPad specific. This app is used to create social stories that will show the child how to behave in certain situations. Using an iPhone, photos of the child demonstrating the correct behavior can be sequenced into stories that use text, photos, and recorded sounds. This app has been used to model how to behave at the dinner table, or it could be used to set up sequential tasks in a narrative format. I haven't had a chance to use either of these apps, but they both provide context and motivation, which are critical for success.
We've covered a few augmentative and alternative communication (AAC) apps, which allow non-communicative children to make their intentions known. Proloquo2Go (US$189.99) is the most extensive of these apps. It's enhanced for the iPad, and it allows the building of phrases through the use of customizable buttons. As is the case with other AAC apps, the price is absurdly low when compared to the non iPad/iPhone competition of standalone devices that can cost anywhere from $3,000-$8,000. A much simpler (and cheaper) app is the AutoVerbal Talking Soundboard (US$8.99). This iPad-enhanced app allows for the customization of one row of buttons. You can choose from hundreds of preset buttons that speak one phrase when touched. Another limited feature app is iConverse (US$9.99), and it's not iPad enhanced. This is geared for low functioning autistic children, and it allows them to use six buttons to display common needs, including bathroom, eat, drink, sick, break, and help. The current version allows voice recording to customize the six graphics.
These examples are harbingers of more and better apps to come. Compared to something like games, the market is quite small, and the research that drives such apps is slow to filter down to a product development stage. Given that, I would expect to see a slow but constant trickle of Assistive Technology apps being released.
Matthew Goodwin, Director of Clinical Research at the MIT Media Lab, is planning to launch a major project that studies what "sexy" technologies (like the iPad) can do for the autistic. He doesn't see the iPad as the perfect device, but he says that "it is currently a very appealing system given its size, rich screen display and processing power." Goodwin believes that the technology can potentially make the lives of the autistic easier. However, if they're successful, they may be able to do something that's just as important: demonstrate to society the hidden potential in children with autism.
[via SF Weekly]