How could we not use this image?
"I am considering starting a new toon on an RP server and giving that a shot. My question to you is, how easy do you think it is starting on a server with zero support? I know people do it all the time, but do they stick with those new toons or do they go back? I mean, I'm not cutting my mains out of the picture or any such thing, I just wanted to know how much easier/difficult it is starting over."
It's a challenge, but it can also be very rewarding. Think of it like you're starting the game anew with no expectations and no help from your mains, no gold to buy big bags, and even something "simple" like a 12-slot bag dropping is a big deal. That's what it's like.
I've tried it a couple times and I've not succeeded, once back in vanilla and once in Wrath. Both times I've gotten the alt to around level 40 and said, "Awww, fsck it," and transferred over a max-level alt with lots of goodies on it.
But if you have the stamina and drive for it, you'll be able to pull it off. I'm sure it'll be very rewarding.
"Why is it that makes ret paladins so easy get OP? I just saw a blue post stating that they had to tone down ret in the beta servers because they where out-DPSing everyone. That got me to wonder why is it that this damned spec is so prone to becoming uncontrollable. I have a paladin alt that was ret up to like level 33 then switched to prot and haven't played much of it in months. So my knowledge of the spec is fairly limited. Can anyone tell me why is this Naaru-forsaken spec is so inclined to become a boombastic, one-shotting, forum-crying piece of spec?"
I think the problem with triple-spec-worthy classes -- namely the paladins and druids (three distinct roles) -- is that each spec needs to excel at what it does, yet overall, the class cannot be pigeonholed into performing just one set of actions. A prot paladin needs to have access to holy spells, just like a ret paladin does. This leads to a very delicate and sensitive balancing act where a change that's needed for holy paladins could make ret paladins suddenly become overpowerful, and then that change to correct the ret paladin imbalance leads to prot becoming too weak, and so the house of cards tumbles.
Ghostcrawler's team has done a great job at balancing these difficult-to-manage classes. We really don't see any faceroll specs any more. Ret used to be more OP than anything in the game, and now it's not. In the beta, things are still being worked out, and obviously what's there today won't be there tomorrow ... So there's really no need to get all bent out of shape over beta class balance.
"How much health does one point of stamina give you?"
One point of stamina gives you 1 health for the first 20 points of stamina and then 10 health every point thereafter.
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