We pushed EA for clarification about the status of any projects in development with Spielberg and were told again, "EA maintains its relationship with Steven Spielberg. EA has ceased development of LMNO. EA continually monitors development resources and adjusts resources as appropriate. No new title announcements."
Kazdal expanded on the project as it once was, saying, "I don't wanna get the EA police on me. I can't say too much. It was very ambitious. We had a small team -- very smart people on it. And we spent a lot of time thinking and talking. And doing some stuff. And it just sort of ... I don't know exactly what was the thing that made it fall apart." He further explained the cancellation of the project -- a project he claims to have worked on for two and a half years -- by saying, "I'm sure anybody you ask is gonna tell you something a little bit different, but it didn't end up ever taking off. There was some rival game stuff that may or may not have come out of EA that was basically the same thing minus some of the stuff we were doing. There was just a lot of politics."
The situation with Rez 2, however, was far more cut and dry. "The American marketing team of Sega was a real bunch of heroes at that time, and the Rez marketing job was a train wreck. The game sold about 15 copies. And they were like 'Rez 2? HA HA! Right.' And so that went away for a long time." Kazdal added that Rez 2's prototype video exists "somewhere," but he's "never seen it anywhere outside of Sega." Further, the prototype's described as "more abstract" and "more trippy" than Rez.
We'd love to show the video to everyone, so feel free to let us know if you'd like to share it, Mr./Ms. Sega gatekeeper person!
- Key specs
- Reviews • 18
- Game format Optical disc, Downloadable
- Online features Multiplayer, Voice chat, Video chat, Store, Browser
- Drive capacity 250 GB
- Controller type Wired, Wireless
- Motion controls Accelerometer, Gyroscopic
- Video outputs HDMI (v1.3), RCA / composite
- Released 2012-09-25
Microsoft Xbox One