Of course, as time has gone by the archetype has become a bit less common, with the holy trinity of tanks, healers, and DPS becoming more focused and less open to more esoteric inclusions. But it hasn't gone away -- science ships in Star Trek Online make heavy use of debuffs to cripple and wear down opponents. Do you like having debuffs and debuff classes as a central element of party gameplay? Or would you rather designers continue to emphasize the holy trinity and have classes focused on doing damage while debuffing targets?
Every morning, the Massively bloggers probe the minds of our readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's The Daily Grind!