If you've been tanking since patch 4.0.1 dropped and noticed you were taking more physical damage, it's not just a case that you lost armor in the class changes. Armor also does less now
. Poster Valen performed a test on the first boss in Forge of Souls
and reported some changes observed with the way damage was mitigated. Ghostcrawler
(lead systems designer) soon responded that yes, the formula for armor value and its mitigation had been changed for Cataclysm
. Furthermore, those changes are in place as of now, meaning that if you feel like you're suddenly taking a lot more physical damage in ICC, well, you probably are.
Ghostcrawler - GC, physical mitigation changes intentional?
We looked into your findings, and the armor numbers reflect an intentional change meant to cover the armor increases players would get between levels 81 and 85. We should have been more explicit with the rest of the announced Cataclysm changes that physical damage would go up. (It only affects creatures higher than level 80 -- bosses in this case -- so this change has no current PvP ramifications.)
Now that our live class balance changes are slowing down* and players are starting to learn their class changes, we can get a better idea of whether players are struggling more on content that they used to be able to clear. We've made some Icecrown and Halion changes already and we may need to make more.
Nice job on the analysis.
No word yet if boss damage in ICC will be tuned down to reduce the streaky factor on incoming damage or not. But it's nice to know we're not all insane.
World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion (available Dec. 7, 2010), from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.