"When we created Platinum Games, we of course talked to a lot of publishers, and Sega offered us the most freedom to develop games, he said. "I think the partnership has been great, and I'm really grateful for their support." Inaba considers the exchange, with ownership of four properties going towards creative freedom, a "fair deal." But what happens next? "For the future of our partnership, of course, it's not something that we alone can decide," Inaba said. "Sega has its stance, and we have ours, but if Sega asks us to make something we might take the offer."
Although Platinum has nothing "against the idea of making sequels," Inaba added, the company's long-term goal is to create new IP and retain ownership of it. "So as a studio we would like to do both [new IP and sequels], but the whole point of Platinum Games is to create our own IP, that's what we do."
With Platinum still growing and readjusting its relationship with Sega, the developer's critical acclaim will be compared to its uneven sales performance in any discussion. Selling over a million copies, Bayonetta has undoubtedly been the studio's biggest success thus far. If Sega intends to ask for a sequel, it'll know witch.
[Image: Platinum Games website]
- Key specs
- Reviews • 18
- Game format Optical disc, Downloadable
- Online features Multiplayer, Voice chat, Video chat, Store, Browser
- Drive capacity 250 GB
- Controller type Wired, Wireless
- Motion controls Accelerometer, Gyroscopic
- Video outputs HDMI (v1.3), RCA / composite
- Released 2012-09-25
Microsoft Xbox One