Battlefield: Bad Company 2 PC patch out today

A rather significant -- at least, in size -- 900MB patch is available now for Battlefield: Bad Company 2 on PC. Although there are several changes that any Battlefield: BC2 veteran will welcome, our favorite is: "Reduced all weapon damage to the MCOM by 50%." It's not as progressive as "made head of anyone who drops C4 on MCOM explode," but we'll take it as a start.

We're currently following up with EA on whether it plans to make these updates to the console versions of the game before Battlefield: Bad Company 2 Vietnam launches this winter. Check out the patch details after the break.

Patch details:
  • All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart – requirement removed.
  • Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed. This will increase the accuracy of guns.
  • Blue box chat window removed
  • The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World..
  • 3D vision fixed.
  • Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC, similar to consoles.
  • Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the semi automatic weapons.
  • Fixed a bug on PC where the G3 would do less damage than intended.
  • Fixed VADS turning sensitivity on PC so it performs like the ZU23.
  • Reduced VADS push back and damage to balance it with the ZU23.
  • Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed.
  • Reduced the reload time for vehicle countermeasures.
  • Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
  • Increased the AT4's top speed and acceleration so users spend less time exposed when firing.
  • Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.
  • Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.
  • Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.
  • Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.
  • Reduced all weapon damage to the MCOM by 50%.
  • Fixed an C4 vs MCOM exploit on Atacama Desert.
  • Fixed a bug with FOV when aiming the M1911.
  • Lowered the close range damage of the AN94 to highlight its long range role.
  • Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.
  • Increased the close range damage of the shotguns to give them a greater advantage vs slugs.
  • Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG's.
  • Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.
  • Slightly increased the damage of the UH60.

This article was originally published on Joystiq.