Most of the time is devoted to combat, of course, as player skill and combat customization are clearly DCUO's talking points. The directors have some interesting things to say about ranged vs. melee combat, even going so far as to indicate that melee is the more important of the pair. "What we found that gave the most satisfying superhero experience is really a big brawler. But it's a brawler with ranged weapons," Cao says.
If that makes you scratch your head like we scratched ours, keep watching, as it starts to make a bit more sense as the discussion continues.