Music to kill by: The making of Rift's score

The musical score is often one of the little-appreciated aspects of MMOs, providing mood, tone and emotion for the player while hopefully refraining from being annoying or too repetitive.

In a new dev diary, Trion Worlds showcases the audio talent behind Rift: Planes of Telara's score. Audio Director Yannis Brown and Composer Inon Zur (Dragon Age: Origins, Fallout: New Vegas) talk about how the music lends itself to character identity and the environment's atmosphere, while giving us an aural sneak peek of Rift's tunes. One of the cool concepts the audio team is the creation of multi-layered music tracks that provide the same theme in different degrees of intensity based on how big the rifts have grown.

Hit the jump to watch the diary and hear for yourself whether this will be a game in which the default score stays on -- or gets quickly turned off in favor of personal playlists.

This article was originally published on Massively.