"When designing the crafting system we looked at how humanity would react when faced with new and alien technology and built crafting around those core ideas. The idea of a complex sandbox single-server world might be very similar, but most of the Perpetuum team never played EVE," Avatar says.
The interview also drops a few interesting nuggets including player beta reactions, post-launch development plans, and a peek at the dev team's stance on equalizing veterans and newbs. "Newcomers in any well designed game won't have a chance against seasoned veterans," Avatar states. Check out the full interview at Game Reactor and don't forget that Perpetuum launches November 25th.