"Doing things like the way we've used Move combined with 3D in Tumble makes a game more natural and more accessible, which will be great for welcoming more people to your games," Hocking said. The ability to interact within a game's space makes the technology a new creative medium, he added, allowing creators to build on the player's enhanced sense of depth and spatial awareness.
Sony has claimed that over 50 3D games (20 internal) are currently in the works for PlayStation 3 -- and Hocking is willing to give developers a push if they're still on the fence. "I really would urge you to start converting your game into 3D now," he said. "We're here to help you and can help with training."
Of course, Sony's marketing department will have to train customers to make a significant investment first. Among console games, mainstream-friendly accessibility usually comes with a significant hardware cost (as with the Wii and Kinect), but even Hocking's Tumble example -- which requires a 3D television, appropriate glasses, a PlayStation Move set and a PlayStation 3 -- sticks out more than other offerings.
Sony PlayStation 3 (late 2012)