After months of waiting, The Flying Hamster finally made it to the North American PlayStation Store this week. Developer Game Atelier apologized for the delay, explaining that "things don't always go the way you want" as an indie developer. "We wished that this title would have been released way earlier than now."

In spite of the setback, it seems the studio has more plans for the adorable rodent. "We're working harder than ever to release this title on the iPhone," the representative teased, without revealing any other details. Given the game's warm reception, we're certain iOS gamers will welcome the classically styled shmup.

This article was originally published on Joystiq.