That's meaningless info to most, but for those of us who follow games a little too closely, "brand new engine" is more significantly "not Gamebryo," the troubled, notoriously glitchy skeleton inside Bethesda products like Fallout 3 and a few other titles, including the recent Epic Mickey. Bethesda community man Nick Breckon later tweeted that the new engine was built internally by the company.
Will it still feel like a Bethesda game if faces don't occasionally turn inside out, dislodge from their bodies and fly around the room? We'll find out when Skyrim launches on Xbox 360, PC and PS3 on November 11.
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