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Iwata chronicles the history of Samurai Warriors

For his latest Iwata Asks interview, Nintendo's Satoru Iwata put the spotlight on one of the less-examined 3DS launch window titles: Tecmo Koei's Samurai Warriors: Chronicles. He speaks to Hisashi Koinuma, who is in charge of the Warriors series at Koei, and who has been with the company since 1994.

Koinuma offers a few details about the 3DS game, like the fact that you can use the touch screen to select from a party of four warlords at any time, but the most interesting things he has to say are about the series in general. For example, while most non-fans can't really tell the difference between the Samurai Warriors and Dynasty Warriors series, except that all the names are Japanese in the former and Chinese in the latter, Koinuma reveals that there are design considerations that separate the two.

"In Dynasty Warriors 2, you fight on a wide-open field, but castles are more representative of the Sengoku (Warring States) period, so in Samurai Warriors, we decided to feature castles and the characters surrounding them in order to create a difference."

Koinuma also offered the following information, which we didn't expect to be mentioned so openly: "The games in the Samurai Warriors series can be played by pure button-mashing."