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RIFT's head-start is standing room only

To almost no one's surprise, Trion's RIFT head-start was an exercise in multitasking for many would-be players. MMO launch-day veterans are probably familiar with the one-eye-on-the-queue and one-eye-on-something-more-productive routine by now, but for everyone else, the fact that a good portion of the day was spent not playing RIFT was a bit frustrating.

In some cases, estimated wait times approached 15 hours (though in fairness to the folks at Trion, the counters did fluctuate quite a bit). Demand was so great that a whopping 13 additional servers were added around noon, with 10 more going up as the day wore on.

Tell us about your head-start horror stories in the comments (if you're not too busy playing, that is).