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Zarhym muses about 15-man raids

Recently, a player on the official forums asked about the potential for 15-man raids in World of Warcraft. Zarhym responded to the post, stating that he believes that 15-man raiding numbers are a "pretty optimal number of raiders" since class representation is easier to deal with. However, there is no plan in the near future for Blizzard to implement three different raid sizes in the near future, which most likely means 10- and 25-man raiding is here to stay. But what if we lived in a world of 15-man raiding?

There are many benefits to 15-man raids that work around the scaling problems of 25-mans and the tuning issues of 10-mans. The big issues with 25-man raids include scaling and filling out the roster. Many guilds cannot field 25 people for their weekly raid and usually have to resort to pugging a few stragglers who aren't in tune with the group. Other guilds who cannot field 25 players choose to do two 10-man raids, but the issue of group composition takes center stage; where two 10-mans require a total of four tanks and five to six healers, the 25-man requires two tanks and six to eight healers. You can get a nasty split if you don't have just the right number of specific classes.



10-mans have the benefit of being an upgraded group in that the regular group dynamic of one tank, one healer, and three DPSers is just doubled (in favor of one extra healer, usually). The biggest issue 10-mans currently have is the class distribution issue -- it is hard to accommodate every class in a 10-man, especially in heroic encounters, making group makeups and careful, specific group fixing the norm in order to progress.

15-man raiding potentially solves the issues on both sides of the coin. With 15-man raiding, you would have less of a burden to field a group consistently, as well as more spots for more classes. Also, Blizzard would have the ability to design encounters around a three-group setup, each with a tank, three DPSers, and a healer. There is a natural progression from 5-mans to 10-mans and potentially in 15-mans that doesn't appear in 25-mans because of the odd group configuration.

Anyway, it's all speculation and just fun to think about. There is no indication that 15-man raiding will become a feature in the future, but there are definitely plusses to the system in terms of design. We haven't seen a Dev Watercooler from Ghostcrawler or Fargo in a while, and I would love to hear their thoughts on the subject from the design point of view.

Zarhym discusses 15-man raiding
Quote:

I think the should add 15 man raids in cataclsym.
10 is too little and 25 is too much. It's like the PERFECT number.
So will we have 10/15/25 man raids. 15 mans will drop 3 pieces of gear following the 1Gear:5Players Ratio.

Please give your thought on this i would LOVE to see 15 man raids.

Edit:10Man-120VP 25Man-140VP so 15Man-130VP

I'd actually agree that 15 players make for a pretty optimal number of raiders, in terms of the logistics of forming a raid and class representation. The task of tuning raids for three separate sizes is one you probably won't see on our radar any time soon though.


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