PlanetSide 2 devs answer questions via Twitter
MMO Crunch has the details on Sony Online Entertainment's PlanetSide 2 Twitter question-and-answer session that went down on September 16th. The chat covered a lot of ground and answered quite a few of the PlanetSide nation's most burning questions.
What kinds of questions?
Well, there are bits about customizable armor, bunny hopping, strafing, sun glare as it affects pilots, online vs. offline skill training, and dozens more where those came from. PlanetSide 2 fans will also be happy to know that each of the game's continents will support over 2000 simultaneous players, and said continents will feature varied environments including snow-covered terrain, glaciers, and forests. Check out an abbreviated list of discussion points after the break.
Resources help players unlock items, add-ons and even accelerate certificate learning
Lots of faction-specific infantry weapons and variations
It will include a robust achievements syste
No medical terminals so far
Bases will span multiple hexes
No long-range artillery is planned at this time
No stamina bar, sprint speed depends on role/class
Lore gets an update
Facilities will still have a Sphere of Influence
Upon login, players are presented with a world map showing available missions
No Empire-specific HUDs, vehicles do have unique HUDs
Bunny-hopping will be possible, but will not give "much" of an advantage.
Armor will be customizable
ADAD (strafe) spamming will not be possible
No animations for entering/exiting vehicles, there will be vehicle "start up sequences".
GUI is not currently customizable, but will be at some point
Sun glare will not effect pilots
There will be different voices for voice macros, some specific to a faction
Galaxy troop deployment is being discussed, although no guarantee it will be included
Players stats will be available on the web and via mobile apps
No stealth vehicles currently
More than one continent at launch
Online training will be more than twice as fast as offline
Bases still have generators
Continents will support 2000+ plus players
Squad Leaders can choose any class and receive passive perks and coordination tools
Continents will have multiple different environments including snow, forest, glacier
No MAC support so far
Working hard to prevent cheating and aim-botting
No pilot class, any non-heavy infantry class can pilot/gun in a vehicle.
There will be Killboards
MAX suites will have a melee attack
There is built-in voice chat
PlanetSide 2 runs on its own FORGELIGHT graphics engine
There will be automated and manned defenses for all bases
Currently no dual monitor support, but possibly added in the future
You can still kamikaze your Gal (ship) into players
All weapons from PS1 will return in some form
Friendly-fire is on
BFRs will not be returning
Medics cannot be infiltrators
Facilities will have multiple objectives before you can take one over